Every tale ends in a fight you win by reading.
Bosses have health bars and three stages. As a boss is unmasked it gains new abilities, so the reader has to keep answering well right to the end.
Skills coach · piano teacher · Sydney
Each one started with a real student stuck on something specific. Two are ready for anyone to use.
DeepRead is a reading-comprehension RPG for ages 9 to 13. Every hit you land comes from understanding what you just read.
Kids who “hate reading” usually hate the worksheet that comes after. DeepRead folds the questions into the adventure itself.
Two campaigns of tales to travel through, each one a new world with its own boss.
Questions climb from finding a fact to weighing evidence, and adjust to how the reader is going.
Old words like besom and bushel are one tap away, so a tricky word never ends the game.
Every correct answer is an attack. Every wrong one lets the boss hit back.
Each tale carries twenty questions spread across seven levels. Real examples from the game:
What did John Roy throw to the fairies?
Name the three changes he found when he reached home.
How many Sundays does this story cover? What happens on each?
What does that tell you about how seriously he took the instructions?
Why does the story tell us Ned had been drinking on the night he died?
What did the captain believe about his wife before he walked in?
Is this a story about fairies, or about adults refusing to listen to children?
Before each battle the reader makes a story choice, and it changes the fight.
/step-closerStep closer to the ring. See more before you decide, and start with a bonus on your first attack.
/keep-the-ironKeep the iron in your pocket. Old protection, still worth carrying: +20 HP.
/listen-firstListen before you speak. Defence questions get 20% easier.
/look-it-upTap any hard word for a kid-friendly definition, mid-battle, without losing your place.
Bosses have health bars and three stages. As a boss is unmasked it gains new abilities, so the reader has to keep answering well right to the end.
Words like besom, bushel and remonstrated are highlighted in the passage. Tap one for a definition written for a ten-year-old, then go straight back to the story.
Ballaleece took a besom and swept the barn floor so clean that not one speck was left on it. Then he waited in the dark.
The fairy-tale campaign uses real folk tales collected across Scotland, Wales, the Isle of Man and Shetland, so readers meet genuine old writing rather than made-for-school paragraphs.
Readers aged roughly 9 to 13, especially kids who can decode words fine but lose the thread of what a story means. The level system means stronger readers get pushed and newer readers aren't left behind.
No. DeepRead opens in a web browser on a laptop, tablet or phone. Click Play and you're in.
No, it's free to play.
Yes. Share the link, read a tale together, and use the level 6 and 7 questions as discussion starters. They're written so there's more than one defensible answer.
Aaron Peng, a skills coach and psychology graduate in Sydney who works one-on-one with kids. DeepRead came out of tutoring sessions with students who needed reading practice that didn't feel like homework.
Treble & bass clef trainer
Clef Notes turns note-reading into a quick daily game for piano students. Learn the lines and spaces with mnemonics, quiz yourself, then race the clock.
What note is this?
Start by exploring, move to the quiz when it clicks, and switch to Challenge when you want a score to beat.
Step through every note on the staff, see its name and where it sits on the keyboard, and hear its pitch.
One note at a time. Name it, get instant feedback, and build a streak. Hints are there when you need them.
Sixty seconds on the clock. How many notes can you name? Your best score is there to beat next time.
Hints use the same mnemonics piano teachers have used for generations, tied to the exact line or space the note is on.
Start with just the lines. Add the spaces. Then step off the staff onto the ledger lines.
Every note lights up where it lives on the piano. Tap a key to hear it.